Interface

BroadPhaseAlgorithm

:

add

(obj: GameObj<AreaComp>): void

remove

(obj: GameObj<AreaComp>): void

clear

(): void

update

(): void

iterPairs

(pairCb: (obj1: GameObj<AreaComp>, obj2: GameObj<AreaComp>) => void): void

retrieve

(rect: Rect, retrieveCb: (obj: GameObj<AreaComp>) => void): void
kaplay logo

Components

Miscalenous