Function
(r: number, g: number, b: number): ColorComp Sets the color of a Game Object (rgb 0-255).
param r- The red value to set.
param g- The green value to set.
param b- The blue value to set.
// blue frog
add([
sprite("bean"),
color(0, 0, 255),
]);
returns The color comp.
since v2000.0
group Components
subgroup Rendering
Function
(c: Color): ColorComp Sets the color of a Game Object using a previously created Color Object.
param c- The color to clone and set.
// blue frog
const blue = rgb(0, 0, 255);
add([
sprite("bean"),
color(blue),
]);
returns The color comp.
since v2000.0
group Components
subgroup Rendering
Function
(rgb: [number, number, number]): ColorComp Sets the color of a Game Object using an array (rgb 0-255).
param rgb- The color array to set [r, g, b].
// blue frog
add([
sprite("bean"),
color([0, 0, 255]),
]);
returns The color comp.
since v2000.0
group Components
subgroup Rendering
Function
(c: OptionalString<CSSColorKeywords>): ColorComp Sets the color of a Game Object using a CSS color keywords or hexadecimal string.
param c- The CSS color keyword or hexadecimal code to set.
// blue frog (HEX)
add([
sprite("bean"),
color("#0000ff"),
]);
// red cheese (CSS)
add([
sprite("mark"),
color("red"),
]);
returns The color comp.
since v2000.0
group Components
subgroup Rendering
Function
(c: number): ColorComp Sets the color of a Game Object using a hexadecimal literal number.
param c- The hexadecimal literal number.
// blue frog
add([
sprite("bean"),
color(0x0000ff),
]);
returns The color comp.
since v2000.0
group Components
subgroup Rendering
Function
(): ColorComp Sets the color of a Game Object to white (no effect).
// normal frog
add([
sprite("bean"),
color(),
]);
returns The color comp.
since v2000.0
group Components
subgroup Rendering